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Enemies are the cursed inhabitants of the cursed tower. Being cursed, they mostly desire the death of any intruder, which happens to be the player. Wayward Souls boasts a large variety of enemy types, which exhibit different attack patterns, special attributes, and behaviors. Usually, specific enemies can be found in specifically themed rooms, allowing the player to predict what kinds of enemies they will be facing before they even see them, which can be invaluable in pre-fight preparation.

List of Enemies by Theme

  • All official names.
  • Some enemies fit into multiple themes. In this list they will only be listed once, where they fit most appropriately.
  • Some enemies are rare versions of normal enemies, with enhanced attacks and attributes. These will be found more commonly in Dungeon 4. Designated with an (R) next to their name.
  • Some enemies are special versions of normal enemies with enhanced stats, and are currently only found in specific mini-dungeons (usually guarding the chest) or in other special rooms. It is unknown if they will also appear in Dungeon 4. Designated with an (S) next to their name.

Mines

Bat - Alternates between fleeing and charging at the player.

Vampire Bat - (R) - Alternates between fleeing and charging at the player. Its charge is much faster and covers more distance than a standard Bat's.

Glume Prospector - Disappears, reappears a short distance away, and throws a pickaxe at the player.

Forgotten Prospector - (R) - Disappears, reappears a short distance away, and throws five pickaxes in a wide fan pattern.

Glume Miner - Throws a rock at the player when you come in range (restocks its rock if it goes offscreen), and then approaches the player with a melee pickaxe.

Forgotten Miner - (R) - Throws a rock at the player when they come in range (restocks its rock if it goes offscreen), and then approaches them very quickly with a melee pickaxe.

Glume Foreman - Throws exploding dynamite sticks from a distance. Upon death, explodes himself and then releases three individual sticks of dynamite, which also explode.

Forgotten Foreman - (R) - Throws exploding dynamite sticks from a distance with a rapid rate of fire. Upon death, explodes himself and then releases six individual sticks of dynamite, which also explode.

Gus Jasper - (S) - Similar to a standard Glume Foreman, but with much more health.

Ruster Lifter - Raises its arms to smash the player on the way down, also sending out short-range shockwaves on the ground.

Armored Lifter - (R) - Raises its arms to smash the player on the way down, also sending out long-range shockwaves on the ground. Has more health than the Ruster Lifter.

Cragwurm - Shoots two rock projectiles at the player before burrowing into the ground. When they come to the surface again, they release rocks in all four intermediate directions.

Deepwurm - (R) - Shoots six rock projectiles at the player before burrowing into the ground. When it comes to the surface again, it releases rocks in eight directions. Has more health than a standard Cragwurm.

Golems

Golem Pawn - Runs around and occasionally jumps at the player.

Golem Knight - Swipes at the player with its metal arm or charges up a purple bolt of energy, which fires in a cardinal direction.

Headless Knight - Wanders around and swipes with its metal arm, or charges up a purple bolt of energy, which fires in a cardinal direction. Does not directly aim for the player with either attack, but performs both attacks intermittently and in random directions.

Golem Bishop - Charges up fast-moving fireballs.

Vengeful Bishop - (R) - Charges up and fires either one fast fireball or three slower fireballs in a fan pattern.

Rook - Charges at the player in a straight line when you are in that direct line. Dies after crashing into a wall twice.

Drudges (Moss)

Drudge - Jumps at the player.

Drudge Beater - Hits the player with a small stick.

Drudge Moss Thrower - Lobs poisonous circles at the player that linger when they hit the ground.

Drudge Seer - Resurrects fallen enemies. Shoots fireballs when there are no enemies to resurrect. Only visible when nearby, within a fairly large radius.

Dire Drudge - (R) - Resurrects all fallen enemies within a large circle on the ground at once. Also shoots three fireballs simultaneously in a fan pattern. Only visible when nearby, within a medium radius.

Drudge Banner - Buffs itself and enemies with its flag. Also attacks the player with its banner.

Underdrudges (Jails)

Unterdrudge - Jumps at the player and shoots slow bolts of lightning that strike multiple times in a straight path.

Drudge Magier - Shoots quick bolts of lightning that strike multiple times in a straight path.

Blitz Drudge - Blinks white and charges up quickly for an unstoppable electric blitz, with a decent cooldown between charges. Can dash through attacks.

Tempest Drudge - (R) - Blinks white and charges up quickly for an unstoppable electric blitz. It can perform up to three blitzes in quick succession without a cooldown period inbetween. Can dash through attacks.

Raging Drudge - (R) - Performs constant, medium range jumps, with no cooldown between them, that create small red explosions at the area of impact. The jump itself also hurts the player with contact. Only jumps in cardinal directions.

Uberdrudge - Follows the player relentlessly until it is close enough to perform a short-range, quickly charged punch.

Cliffs

Orc - Punches the player.

Orc Chopper - Swipes at the player with a club or charges up for a short-range charge.

Orc Hag - Shoots single fireballs at the player.

Doomskull Hag - (R) - Shoots single blue projectiles at the player.

Orc Stabber - Dashes behind the player to stab them in the back.

Orc Deathstalker - (R) - Dashes behind the player to stab them in the back. Its dash is faster and covers more distance than a standard Orc Stabber's.

Orc Champion - Swipes at the player with its axe or charges up for a long-range charge.

Boarlands

Wild Pig - Hops at the player.

Red Pig - (R) - Hops at the player. Very short cooldown between hops and creates an explosion after each hop.

Boar - Hops at the player. Has slightly more health than a Wild Pig.

Dire Boar - Kicks up dirt and charges the player, or blinks white and jumps at you.

Hogskull - Shoots slow blue bolts at the player from one of four cardinal directions.

Bileboar - Shoots 8 green bolts in all directions after flashing white.

Plagueboar - (R) - Shoots either 8 green bolts in all directions after flashing white, or 5 fireballs in a fan formation in the player's direction without any flashing warning. 

Slimes

Slime - Charges at the player and morphs into a spiky ball.

Golden Slime - (R) - Attacks by 'running' at the player and turning into a spiked ball. Can spew out three slime 'babies' at a time, which can be either standard slimes or bomb slimes. Can also charge up for a medium range charge attack towards the player. 

Bomb Slime - Self-destructs when approached, shooting out 8 blue blasts in all directions after a short delay.

Bull Slime - Charges up and then rushes at the player to attack.

Mama Slime - Spews out three slime 'babies' at a time, which are either standard slimes or bomb slimes.

Queen Slime - (R) - Spews out three slime 'babies' at a time, which are either standard slimes or bomb slimes. Also performs a long-range charge attack.

Temple of Blorpx

Note: This theme is not generated by any of the current dungeons, though certain special rooms can appear very rarely. Enemies from this theme may still appear in the fourth dungeon.

Primal Slime - Runs at the player and tries to bite them. When defeated, splits into two Slimes or Bomb Slimes, then explodes into a ring of 8 blue bolts with very short range.

Primordial Slime - Runs at the player and tries to bite them. When defeated, splits into two Primal Slimes, then explodes into a ring of 8 blue bolts with very short range.

Goat Slime - Charges up and then rushes at the player to attack.

Sprayer Slime - Pauses for a moment, then releases a ring of 16 green bolts with large range.

Castle

Guard Dog - Attempts to stay out of harm's way while circling the player and occasionally jumping at them.

Zombie Dog - (R) - Attempts to stay out of harm's way while circling the player and occasionally jumping at them. Cannot be knocked back by attacks.

Missing Thief - Disappears and reappears behind the player's current position, attempting to stab them from behind. If it can't appear behind the player, it will attack them from the front.

Hidden Assassin - (R) - Disappears and reappears behind the player's current position, attempting to stab them from behind. If it can't appear behind the player, it will attack them from the front. Extremely fast movement speed.

Glume Guard - Protects itself from frontal attacks with its shield, which can be broken with certain attacks. Attacks with its sword, or counterattacks with a charge if the player hits its shield.

Glume Duskguard - (R) - Protects itself from frontal attacks with its shield, which can be broken with certain attacks. Attacks with its sword, or counterattacks with a charge if the player hits its shield. Its shield is harder to break than a normal guard's.

Glume Captain - Wields a large flail (ball and chain) that strikes the ground in front of it and sends out a ring of shockwaves with medium range. Cannot change direction while swinging the flail. Cannot be stunned while swinging the flail. 

Glume Dusklord - (R) - Wields a large, golden flail that strikes the ground in front of it and sends out a ring of shockwaves with a very large range. Cannot change direction while swinging the flail. Cannot be stunned while swinging the flail. 

Grotesque - Shoots fire balls at the player or shoots a stream of fire. While charging for its fireball, the grotesque will track the player's position by turning, while charging for its stream, it will remain stationary. At half health, it turns to stone and is temporarily immobilized and invulnerable. It releases a small shockwave when its stoniness wears off.

Gargoyle - (R) - Flies around and shoots fireballs from a distance. Also has a long range charge attack, blinking white before it rushes at the player. Turns to stone at half health and is temporarily immobilized and invulnerable. It releases a small shockwave when its stoniness wears off.

Scrapper Susie - (Mini-Boss; Extremely Rare) - To get to Susie, the player first has to go through a maze in the keep; the maze is full of golems. After a conversation with the character, she summons golems and attacks with small metal projectiles. She has extremely high health and constantly summons more golems to attack you with. After defeating her, a room is opened to the player containing a hat chest and other treasure. It is assumed that fighting and beating her is the reason that, as Reneé, she discovered, insane, during the player's conversation with Antoine on floor 3 of the mines.

Library

Evil Tome - Shoot single bolts of blue energy.

Ink Abomination - Charges at the player and releases four bolts of blue magic in either cardinal *or* intermediate directions upon halting. If the player is not within a certain range of them while or after they charge, they will restrain their bolts until the player is within range and then release them, even after halting.

Ascended Ink - (R) - Charges at the player and releases eight bolts of blue magic in both cardinal and intermediate directions upon halting.

Mad Mage - Shoots single, purple bolt of magic in a cardinal direction. Shoot single, red/orange fireballs that aim at the player from any direction. Shoot multiple green blasts in eight directions. Resurrects fallen enemies. Color of charge predicts attack used.

Insane Wizard - (R) - Shoots a fast moving, blue bolt of magic from any direction. Shoots a fan of three red/orange fireballs after a medium length charge. Shoots multiple green blasts in eight directions after a very short charge time. Resurrects multiple enemies at a time in a very large radius. Color of charge predicts attack used.

Glume Archivist - Invisible from a distance, translucent close up. Lobs green blobs, which turn into black circles that linger on the ground and heal enemies. Shoots books at the player from any direction.

Cultists

Imp - Runs around and occasionally jumps at the player.

Flaming Skeleton - Throws fast moving blue bones, but takes a while to charge its attack.

Ashen Cultist -  Throws slow fire balls that explode when they reach the point they were aimed at (whether you are still there or not). Also point out small spots on the ground that erupt in short-lasting, small, red explosions.

Reborn Cultist - (R) - Throws fast blue fire balls that explode when they reach their destination. Also teleport away after each fire ball thrown.

Carmine Demon - Shoots fire balls that explode when they reach the point they were aimed at (whether the player is still there or not). Also charge up a long-range charge attack.

Azure Demon - Throws blue fire balls that explode when they reach the point they were aimed at (whether the player is still there or not). Also points out large spots on the ground that erupt in large, fairly short-lasting red explosions.

Abyssal Demon - (R) - Throws blue fireballs that explode when they reach the point they were aimed at (whether the player is still there or not). These fireballs fire blue bolts in 8 directions upon impact.

Catacombs

Thorned Custos - Runs up to the player and slashes at you with its arms for a fairly long-range melee attack, or retreats and jumps onto them from a wide range of distances. Hesitates momentarily after each.

Royal Custos - (R) - Runs up to the player and slashes at you with its arms for a fairly long-range melee attack, or retreats and jumps on them from a wide range of distances. Hesitates momentarily after each. More health than a Thorned Custos.

Thorned Insidiator - Stays stealthed until it's already charging at the player. Once unstealthed, it remains so, but follows the player relentlessly until it can swipe at them, halting momentarily after both swipe and charge.

Royal Insidiator - (R) - Stays stealthed until it's already charging at the player. Once unstealthed, it remains so, but follows the player quickly and relentlessly until it can swipe at them, halting momentarily after both swipe and charge.

Thorned Temerator - Revives fallen enemies. Performs a short-range, very fast charge attack strictly in the cardinal directions. Burns away when defeated, and therefore cannot be revived.

Royal Temerator - (R) - Revives all fallen enemies within a large circle on the ground simultaneously. Performs a short-range, very fast charge attack strictly in the cardinal directions. Disintegrates when defeated, and therefore cannot be revived. Has less health than a Thorned Temerator.

Thorned Visio - Shoots single purple bolts at a fairly slow rate. However, attacks cannot generally be interrupted once initiated. 

Royal Visio - (R) -  Shoots a constant stream of slow moving, long range blue bolts. As soon as it shoots a bolt, it begins a short charge for the next bolt, meaning there can be up to three of its bolts on screen at a time.

Thorned Magus - Shoots single purple bolts at a fairly slow rate, but attacks can easily be interrupted. More health than the thorned visio.

Royal Magus - (R) - Alternates between three attack patterns. Shoots quick, individual purple shots that have mid-length charge times. Shoots fast moving blue bolts in three successive rounds, shooting two bolts in a "V", a single shot, and then another "V". Finally, shoots slow moving, but quick charging blue bolts in a continuous stream. This last attack can leave multiple bolts on the screen at one time.

Thorned Eximius - Shoots multiple (anywhere from two to four) purple bolts after glowing purple for a short period of time. Can also jump at the player from a distance and land with a medium red explosion around the impact area.

Royal Eximius - (R) - Shoots multiple (anywhere from three to eight) blue bolts after glowing blue for a short period of time. Can change its rate of fire from medium to fast, and occasionally from fast back to medium, during its multiple shots. Can also jump at the player from a distance and land with a medium red explosion around the impact area.

Shadow - (S) - A special enemy, only appears in special events such as the 'shadow infests' maze. Slow moving, with a medium range melee sword attack. Strength lies in extreme numbers and health.

Undead

Skeleton - Throws a slow flying bone that flies until it hits something. Extremely fragile.

Zombie - Slowly walks towards the player and uses a very close range bite attack.

Bloated Zombie - Slowly walks towards the player and uses a very close range bite attack. Upon death, explodes into a ring of 8 green bolts that fly for a medium range.

Dread Zombie - (R) - Slowly walks towards the player and uses a very close range bite attack. Upon death, explodes into a ring of 16 blue bolts that fly for a very long range.

Wraith - Summons three zombies at a time. No direct attack capabilities.

Blood Wraith - (R) - Summons four zombies at a time, and remains invisible at a distance. Has no direct attack of its own.

Vengeful Wraith - (S) - Similar to a standard Wraith, but with much more health.

Rotting Warrior - Runs up to the player to swing its sword at you. Also charges up for a medium range charge attack, swinging its sword three times on its way over to you.

Homunculus

Quiet Man - Invisible from a distance, translucent in proximity. Leaps at the player from a cardinal direction, and can dodge attacks, also in cardinal directions. Often, it will chain a dodge with a leap directly afterwards, making up for its cardinal restrictions.

Faceless Magus - Shoots either a slow moving blue projectile that explodes when it reaches its destination, or a quick moving blue projectile which flies until it hits something. Can approach the player and attack with its sword. Can parry attacks.

Faceless Warlock - (R) - Shoots a slow blue projectile that explodes when it reaches its destination, releasing quick blue projectiles in 8 directions. Alternatively, fires three quick blue projectiles at once in a fan pattern, which fly until they hit something. Can approach the player and attack with its sword. Can parry attacks.

Faceless Soldier - Shoots a blue magical projectile, and generally follows up by running at the player and swiping with its sword. Can parry attacks.

Wailer - Detonates a very large area around itself in red explosions repeatedly, although with decent lengths of cooldown between explosions. Charging of explosion can be interrupted by attacking it.

Agonized Wailer - (R) - Releases a ring of 16 blue bolts with relatively large range, after pausing briefly. Does not glow while charging like other Wailers.

Wailing Mass - Detonates a relatively large area around itself in red explosions repeatedly, although with decent lengths of cooldown between explosions. Charging of its explosion cannot be interrupted by attacking it.

Wailing Horror - (R) - Detonates a small area around itself in a red explosion, followed immediately by a ring of 16 blue bolts that fly for a decently large range. Charging of its explosion cannot be interrupted by attacking it.

Chatter Pile - Assails the player by choosing large areas on the ground, which are always directly underneath the player, to erupt in a red explosion. Teleports away when approached, but always follows a teleport with a period of immobility (although it has extremely low mobility anyways), during which it chooses the area to erupt.

Unformed - (S) - Special enemy found in mazes and mob rooms. Walks slowly towards the player, damaging with contact.

Special

Evil Gnome - Runs at the player very quickly and hits them. Possibly not meant to be kill-able. Only found in the secret credits level.

Non-Hostile

Non-Hostile characters cannot attack, be touched, or be attacked.

Jepp Starcloak - Character mentioned in Mage Gauntlet, but never seen until his two cameos in this game.

Lexi - Protagonist of Mage Gauntlet. Seen in the credits level and occasionally in special events.

Good Gnome - Small gnomes, only found in the credits level.