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There are currently four dungeons in Wayward Souls. Each dungeon is comprised of an overall theme, with largely unique environments and enemy types between the dungeons. The Bronze Dungeon, the Mines (a.k.a Cursed Hollows); the Silver Dungeon, the Tower (a.k.a Amaranth Keep); the Gold Dungeon, the Catacombs (a.k.a Fallen Kingdom); and the Diamond Dungeon, the Labyrinth are the available dungeons to traverse. After you conquer a dungeon with a character, the next dungeon becomes unlocked for that character, and the option to choose the newly unlocked dungeon or a previous dungeon becomes available.

Dungeon ProgressionEdit

The Mines - 5 floors of relatively straightforward dungeon crawling. The introductory dungeon, with simple enemy patterns and generally low concentrations of powerful enemies.

The Tower - 7 floors of Imperate enemies. The medium level dungeon, for improving players.

The Catacombs - 8 floors of deadly assassins and magic bolts, among other terrors. The hard level dungeon, for advanced players. 

The Credits - A single secret floor full of many good gnomes and 3 evil gnomes. The credits level is unlocked once you have completed the catacombs. However, on the right hand side of the level, there is an evil gnome blocking the entrance to what he calls, "The Diamond Club," which contains four skull chests and is unlocked after you complete the Labyrinth. On the left side, there is a drudge gauntlet, leading to an evil gnome and a skull chest. 

The Labyrinth - 20 floors of mashups of your previous enemies, their special variants, and the bosses you've already defeated and a brand new one. The extremely hard dungeon, for expert players.

Dungeon ElementsEdit

Stairs - Every floor of a dungeon has stairs to descend/ascend to the next floor. As the dungeons are randomly generated, a stair room might appear right next to your starting position or all the way across the map.

Doors - Doors lock your escape from a room until you clear a room of enemies. This prevents you from running past all of the enemies in a floor and dashing your way to the stairs. Doors appear with different visuals depending on the floor theme.

Emberforges - Found between the first and final floors of a dungeon, forges allow you to upgrade aspects of your character for your current run. For a detailed list of forge upgrades, click the link.

Decorations - Breakable objects with no real purpose but to spice up the environment and make it prettier. Range from crates to candles to bone piles to bookshelves. May contain a pittance of coinage inside.

Dungeon Generation Edit

Generation Edit

Each dungeon is unique. Some rooms are pre-made but appear in random locations. One common instance of the pre-made rooms is before the boss and the boss room. Both of these rooms in the mines are exactly the same. Loot placement and decoration placement is random some of the pre-made rooms. Rooms with stairs are pre-made as well.

Layout Edit

Floors start with a door and end with stairs. the path between those is linear and never loops back on itself. Sometimes side passages are generated, and they might contain a special event, such as a cragworm nest, a forge, or a saint. Not all rooms are required to be cleared to enter the next floor.

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